In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.
The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5×5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.
‘Kingdomino’ lifts the time-honoured principle of dominoes to a new level – without losing any of the sleek elegance of its predecessor. On the contrary: the dual mechanics of planning the far-reaching lands surrounding the castle and the clever method of selecting tiles fit together extraordinarily well, they are expertly reduced to their essential components. The strong two-player variant with an XXL kingdom rounds off this quick and easy-to-learn gaming experience.
Players take on the role of Lords seeking new lands to expand their kingdom. As with ‘Dominoes’, these new lands must match the landscape tiles that have already been played. You need to create large areas of the same landscape type. But these will only score points if there is at least one crown on a tile. Points for each landscape type are calculated at the end of the game by multiplying these two together: so the number of squares times the number of crowns. Before this however, you’ll need to pay attention to your choice of tile, which decides the order of play for the following round. Taking a good tile now means you’ll play later next time. Each round presents the players with new important decisions as to which tile they should take.