Enter the dungeon brave hunters, only one of you will exit victorious. Players will enter the Chalice dungeon together as a team, striving to destroy the monstrous denizens within, but eventually all partnerships come to an end. In Bloodborne: the card Game, 3 to 5 hunters work together to get through the dungeon and collect yharnam’s blood before facing off against the horrible final boss. Hunters engage in battle with monsters, secretly selecting an action card to play simultaneously. Discussion is allowed, even encouraged, but players aren’t bound by any promise they make. As they advance deeper into the dungeon, they will collect the blood of their fallen opponents. If the team can survive the final boss, the hunter with the most trophies will be named the Victor.
Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood.
In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.
Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.
Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.
Says designer Eric M. Lang, “My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.”